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Other First Person Shooter Hacks. Rush Team Hacks & Cheats. Release Rush Team Hacks (Cheat Engine 6.3-6.4) Welcome to MPGH - MultiPlayer Game Hacking, the world's leader in Game Hacks, Game Cheats, Trainers, Combat Arms Hacks & Cheats, Crossfire Hacks & Cheats, WarRock Hacks & Cheats, SoldierFront Hacks & Cheats, Project Blackout Hacks. The aimbot is not targeting dark colors Check the 'Target Darker Colors' Check box under settings. The aimbot is shaking too much Lower the aimbot sensitivity and disable any mouse acceleration Change graphic settings to increase FPS to over 60 Try using the default aimbot settings instead of playing with the numbers Disable V-SYNC.
- local presskeytoaim = true; local aimkey = 'e'
- -- for i, smth in pairs(folder:GetChildren()) do
- -- if string.find(string.lower(tostring(smth)), string.lower(what)) then
- -- end
- --end
- --local plrs = findwat(game, 'Players')
- local Gui = Instance.new('ScreenGui')
- local Main = Instance.new('Frame')
- local st1 = Instance.new('TextLabel')
- local st1_3 = Instance.new('TextLabel')
- --Properties:
- Gui.Parent = plrs.LocalPlayer:WaitForChild('PlayerGui')
- Move.Name = 'Move'
- Move.BackgroundColor3 = Color3.new(0.0431373, 1, 0.0745098)
- Move.BorderSizePixel = 0
- Move.Size = UDim2.new(0.28141585, 0, 0.0320388414, 0)
- Main.Name = 'Main'
- Main.BackgroundColor3 = Color3.new(0.176471, 0.176471, 0.176471)
- Main.Position = UDim2.new(0, 0, 0.995670795, 0)
- Main.Size = UDim2.new(1.0000006, 0, 9.79697132, 0)
- st1.Name = 'st1'
- st1.BackgroundColor3 = Color3.new(1, 1, 1)
- st1.Position = UDim2.new(0, 0, 0, 0)
- st1.Font = Enum.Font.SourceSansBold
- st1.TextColor3 = Color3.new(56.069, 63.707, 84.201)
- st1.TextSize = 17
- Name.Parent = Move
- Name.BackgroundTransparency = 1
- Name.Font = Enum.Font.SourceSansBold
- Name.TextColor3 = Color3.new(0, 0, 0)
- Name.TextSize = 15
- Name.TextXAlignment = Enum.TextXAlignment.Left
- local plrsforaim = {}
- local lplr = game:GetService('Players').LocalPlayer
- Gui.ResetOnSpawn = false
- Gui.DisplayOrder = 999
- Gui.Parent = plrs.LocalPlayer.PlayerGui
- local switch = false
- local aimatpart = nil
- if a 'j' then
- mouse.Target:Destroy()
- end
- if switch false then
- else
- if aimatpart ~= nil then
- end
- elseif a teambasedswitch then
- TeamBased = false
- else
- teambasedstatus.Text = tostring(TeamBased)
- elseif a aimkey then
- local maxangle = math.rad(20)
- if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then
- if plr.Team.Name ~= lplr.Team.Name then
- if an < maxangle then
- aimatpart = plr.Character.Head
- end
- local an = checkfov(plr.Character.Head)
- maxangle = an
- end
- end
- if aimatpart.Parent plr.Character or aimatpart nil then
- end
- end
- else
- end
- end)
- function getfovxyz (p0, p1, deg)
- local cf = CFrame.new(p0.p, p1.p)
- --local d = math.deg
- --return Vector3.new(d(x1-x2), d(y1-y2), d(z1-z2))
- return Vector3.new((x1-x2), (y1-y2), (z1-z2))
- end
- function getaimbotplrs()
- for i, plr in pairs(plrs:GetChildren()) do
- if plr.Character and plr.Character.Humanoid and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name and plr.Character.Head then
- if TeamBased true then
- local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)
- local ign = {}
- for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do
- table.insert(ign , v)
- end
- local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)
- if obj.Parent plr.Character and obj.Parent ~= lplr.Character then
- end
- else
- local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)
- local ign = {}
- for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do
- table.insert(ign , v)
- end
- local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)
- if obj.Parent plr.Character and obj.Parent ~= lplr.Character then
- end
- end
- end
- function aimat(part)
- cam.CFrame = CFrame.new(cam.CFrame.p, part.CFrame.p)
- function checkfov (part)
- local fov = getfovxyz(game.Workspace.CurrentCamera.CFrame, part.CFrame)
- return angle
- game:GetService('RunService').RenderStepped:Connect(function()
- aimat(aimatpart)
- if aimatpart.Parent plrs.LocalPlayer.Character then
- end
- -- if switch true then
- --
- -- if true and raycast false then
- -- if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then
- -- if plr.Team.Name ~= lplr.Team.Name or plr.Team.TeamColor ~= lplr.Team.TeamColor then
- -- if an < maxangle then
- -- aimatpart = plr.Character.Head
- -- break
- -- end
- -- else
- -- if an < maxangle then
- -- aimatpart = plr.Character.Head
- -- break
- -- end
- --
- --
- -- end
- -- elseif raycast true then
- -- end
- if raycast true and switch false and not aimatpart then
- aimatpart = nil
- for i, v in ipairs(plrsforaim) do
- local an = checkfov(v)
- if an < maxangle and v ~= lplr.Character.Head then
- aimatpart = v
- v.Parent.Humanoid.Died:connect(function()
- end)
- end
- end)
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